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CSGO 作为 5v5 为什么没有演化出分路,辅助,打野的概念,是地图原因导致的吗?

intermediate知乎1 min read
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Key Vocabulary

deHSK1

(used after a noun, verb or adjective to form a nominal expression, as in 皮革的[pi2 ge2 de5] "one made of leather" or 跑堂兒的|跑堂儿的[pao3 tang2 r5 de5] "a waiter (literally, one who runs back and forth in a restaurant)" or 新的[xin1 de5] "new one")

活动huó dòngHSK4

(outdoor etc) activity; event; (political) campaign; (military) maneuver (CL:項|项[xiang4])

热度rè dùHSK6

fervor

地址dì zhǐHSK4

CL:個|个[ge4]

演化出yǎn huà chū
游戏yóu xìHSK3

game

HSK5

and

兑换duì huànHSK7

to exchange

为什么wèi shén meHSK2

for what reason?

miàoHSK6

clever

详情xiáng qíng
maHSK1

(question particle for "yes-no" questions)

分路fēn lù
充值卡chōng zhí kǎ
shìHSK1

to be (followed by substantives only)

没有méi yǒuHSK1

hasn't

作为zuò wèiHSK4

activity

wànHSK2

used in 万俟[Mo4 qi2]

概念gài niànHSK5

idea

导致dǎo zhìHSK5

to lead to; to create; to cause; to bring about

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CSGO 作为 5v5 为什么没有演化出分路,辅助,打野的概念,是地图原因导致的吗? - ISCBJ